Casual games are a huge part of the iOS app arsenal – and there’s a reason they’re so popular. Casual games are easy to pick up and play and it’s also easy to stop. It makes for the perfect formula for when you’re bored during a commute or when you’re waiting for a meeting or appointment. You can then just close the game when something important needs your attention.
Casual games exploit various game mechanics and one such example is TennisSolo, a game developed by Anix LLC. TennisSolo is the quintessential example of a casual game. You can pick it up anytime and stop at any point.
So what is the game about? The mechanics of TennisSolo is simple – you try to keep a tennis ball in play by continuously bouncing it on a tennis racquet. This is similar to the basic skills training that novice tennis players perform to get a feel for the ball and the racquet. You bounce the ball by shaking your iPhone in an up and down motion – basically the same motion that you perform if you were holding an actual racquet. The object of the game is to get the highest score in bouncing the ball. There is an added feature to the game where if the ball is about go out of bounds you can shout and the game will compensate for it. Anix calls it the Sharapova Effect. I don’t know if you can really do that inside a crowded place without getting weird looks.
The game is skills-based in a way but there really is no way to ramp up the difficulty. All you do is bounce the ball until you make a mistake and the ball falls. You can choose from three different balls and three different types of racquets. But these seem to be just skins with no real discernible difference in how you play the game. There are no achievements or badges to make you want to progress further into the game. As a casual game it fulfills its objectives but I don’t see any long-term replayability here.